I just want to get my feet in the water and see what its like, I expect that this will bring in little to no money, the point is to learn from the experience and have a better understanding from the start for development of my next game. At the moment, I have experimented with setting my game to $2 here on itch, and selling it on steam for $3 (on 40% off sale to start tho). As others have said, its so hard to download a game from someone who has no reputation, especially if they have to pay for it or endure ads. * Set the price quite low to begin with, and expect no profit from your first, second and third games. Making this thread was a good starting point for this. You learn about new websites, what has worked and not worked for others. I've found that having a slowly building web of Developers that can help each other is quite valuable for all people involved. This kind of behavior invites real relationships, not transactions. * Make friends with other developers, and be genuinely kind to them, helping them with there projects and providing feedback without a demand for them to do the same. Here has been my strategy and philosophical approach to starting up as an Indie Developer. It sounds like you have already got some good advice from helpful people, but I think I add a few things.
By the sound of it, you are in the same boat as myself, and plenty of others I know of here on Itch.